CaptureBeamDemo compiler
Compare · CaptureBeam vs Arcade

CaptureBeam vs Arcade.

Click-through interactive demos with hotspots, branching, lead capture, and analytics — designed for the sales/marketing funnel.

The honest take

Two products, two different theses

Interactive HTML demo platform

Where Arcade wins

  • Interactive click-through is genuinely useful for prospects who want to self-serve at their own pace
  • Lead capture forms, CRM integrations, and per-viewer analytics are mature
  • Branching paths let you tailor the demo to viewer self-segmentation
  • Mature template library and onboarding for non-technical authors
Best for: Marketing teams that want to gate demos behind a lead form and run A/B tests against viewer flow.
CaptureBeam

Where CaptureBeam wins

  • MP4 output that plays anywhere — landing pages, social, docs — with no JS runtime
  • Reproducibility: re-render against a new build, not re-record
  • Engineering-first authoring: a YAML in your repo, reviewable in PR, generated by an agent
  • Engineer-friendly authoring: NL targets, agent skill bundle, JSON Schema, REST API
Best for: Engineering, design-system, and DevRel teams that need motion video that reflects the live UI.
The thesis difference

Arcade optimizes for capture quality. CaptureBeam optimizes for reproducibility.

Most demo tools are recorders: you press record once and the polished output is a function of that take. CaptureBeam is a compiler: the YAML is the source of truth, and the polished MP4 is computed every time you render. When your UI changes, Arcade needs another take. CaptureBeam regenerates from the same script.

Source of truth

Arcade: the original recording.
CaptureBeam: the YAML in your repo.

On UI change

Arcade: re-record from scratch.
CaptureBeam: re-render the same script.

Authoring

Arcade: hosted WYSIWYG editor.
CaptureBeam: YAML in PR + structured editor.

Should you switch?

The honest answer

If you ship UI more often than once a quarter and your demos go stale because of it, CaptureBeam is the better fit. If your demos are mostly one-off marketing assets that don't need to be regenerated, stick with Arcade — it's a great tool and we're not the right answer for that workload.

If you're unsure, sign up for a month at $19.99 and run one demo through both the dashboard and the API. The first render goes up in under a minute; you'll know quickly whether the wedge applies to your team.

Try it on one demo.

One month at $19.99 buys you unlimited fair-use rendering through both the dashboard and the API.